Stage 1.
First Rough Prototype-( cardboard etc) — including cultural references).
Stage 2.
Technical Prototype – (including ‘material’ research)
Stage 3.
Design Language, Particular attention on the ‘aesthetics of use’
Stage 4.
FINAL CRIT Demonstration 

THINGS THAT MOVE: Making the Invisible Visible.
Mobility Accessories & Attachments 
Id2 continues the research thread from the winter semester, ‘Things that Move’.
There are many discussion about future ‘Smart Cities’, but how many of those discussions talk about the cultural richness of a city? Could the vehicles in these mobility utopias themselves become ‘cultural interface devices’ cultivating social activity and contributing to public space?  We will zoom in on a small design element to galvanise this discussion. 
Design a ‘machine’ that attaches to a person-operated-moving-object
(a bicycle is a very good starting point. as the ‘accessory’ evolves, other ‘carriers’ might become more appropriate )
— the ‘machine’ can be mechanical, digital, biological, fictional.
what does the machine do?
where does it attach?
does it make any sounds?
what is it made of?
what colour is it?
is it transparent?
are their parts that have to remain private?
does it use the wind?
does it depend on speed?
does it only start when everything is still and silent?
does it use weather?
does it use the city?
does it make the person happy? angry? anxious? calm?
does it count? what does it count?
does it collect? what does it collect?
does it warn you of something?
something bad?
something delightful?
something unexpected?
is it large and bright?
small and discrete?
large and discrete
small and bright?
—the list can go on…