INDUSTRIAL DESIGN 2

Everything that surrounds us has been designed, 
even what we consider to be ‘natural’ is heavily shaped by human influences. The consequences of industrial production have become clearer and as designers sitting at the heart of these systems, how do we design responsibly in an age of radical technological change, unpredictability, conflicting opinions and multiple methods, within a world at the limits of its resources?

PROJECT: ILLEGAL _The overhead electric transport system in Vienna is never switched off, even after trams stop for the day. . .
. . . a one wheeled vehicle 'borrows' energy from the overlooked latent resource above our heads.. . .
. . . What might have been illegal is taken from its fearlessly innovative roots and re-imagined as a transport alternative.

This blog  documents processes, workshops and events capturing how design ideas evolve  over time, using iterative processes and multiple perspectives:

Foxconn 02 Foxconn 02

FOXCONN 02 –

experimental film

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Foxconn 03 Foxconn 03

FOXCONN 03 –

experimental film

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Foxconn 01 Foxconn 01

FOXCONN 01 –

experimental film

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Indulgence Indulgence

INDULGENCE –

experimental film

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Illegal Illegal

ILLEGAL –

experimental film

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Repair 01 Repair 01

REPAIR 01 –

experimental film

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Repair 02 Repair 02

REPAIR 02 –

experimental film

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Summer 2012 Brief Summer 2012 Brief

SUMMER 2012 BRIEF –

Design a device/machine which enables an amateur to do something that an amateur has never been able to do before.

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Design a machine to allow an amateur to do something that an amateur has never done before.
Touching plastic 01 Touching plastic 01

TOUCHING PLASTIC 01 –

washed clothes release fibres, eaten by fish, eaten by people.

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↑ Summer semester 2012: March 2012
Honesty Honesty

HONESTY –

the honesty machine

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Touching Plastic part2 Touching Plastic part2

TOUCHING PLASTIC PART2 –

measuring plastic fibres in your clothes

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. . . . . . end of semester 2012: January 2012 ↓
Survival of the Fittest Survival of the Fittest

SURVIVAL OF THE FITTEST –

a game about burnout - escape the office, fight with the printer, the stapler and evil post-it notes.

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Diploma Project Diploma Project

DIPLOMA PROJECT –

FACTORIES: . . . just another headphone?

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identity identity

IDENTITY –

things that numbers can't count

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Diploma projects Diploma projects

DIPLOMA PROJECTS –

selected images

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Gut Feeling Gut Feeling

GUT FEELING –

A machine that measures different decision making processes

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Design a machine to measure or count something that has never been measured or counted before.
Manipulation Manipulation

MANIPULATION –

word recognition counts the number of negative phrases revealing exposure to negative people and negative environments

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The ‘Me’ Unit The ‘Me’ Unit

THE ‘ME’ UNIT –

a device that uses your own voice to tell you your own information.

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Time Time

TIME –

A machine that measures textual information in all visual media

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Life Span Life Span

LIFE SPAN –

The one cow shop

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Suppressed Desire Suppressed Desire

SUPPRESSED DESIRE –

a machine to maintain personal distance

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Lo-Fi Prototyping Workshop:
Mischer Traxler / Gunnar Green
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Tailor abroad Tailor abroad

TAILOR ABROAD –

Could standard items be used to measure remotely?

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manipulation manipulation

MANIPULATION –

what kinds of sensors would we wear to record all the media we are exposed to?

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honesty honesty

HONESTY –

Should we use punishment and shame? ... or instead celebrate acts of honesty?

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Gut Feeling Gut Feeling

GUT FEELING –

Sketching ideas, making and thinking

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identity identity

IDENTITY –

can we identify someone through the way that they walk?

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Lo-Fi Workshop Lo-Fi Workshop

LO-FI WORKSHOP –

walking around the studio

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Suppressed Desires Suppressed Desires

SUPPRESSED DESIRES –

scenario building

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Ethnographic
Studies
crit crit

CRIT –

Prototype One- Machines that measure and count.

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Honesty Honesty

HONESTY –

...an apple vending machine is set up in the entrance space to test how honest the people using it really are.

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Gut Feeling Gut Feeling

GUT FEELING –

How do you measure this?

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Identity Identity

IDENTITY –

How many numbers create our digital identity?

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Identity Identity

IDENTITY –

Are there particular numbers that are more important than others?

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Touching Plastic Touching Plastic

TOUCHING PLASTIC –

how many times do we touch plastic in a day?

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Speed of the planet Speed of the planet

SPEED OF THE PLANET –

How do you measure this?

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Bending Bending

BENDING –

can somethings as simple as measuring bending our leg tell us about the kind of day we have had?

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design a machine to measure or count something that has never been measured or counted before.
Winter 2011 Brief Winter 2011 Brief

WINTER 2011 BRIEF –

Design a machine/process to measure or count something that has never been measured or counted before

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id2 id2

ID2 –

How do we educate the contemporary Industrial Designer in an age of radical technological change, in a world at the limits of its resources?

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↑ Winter semester 2011-2012: October 2011
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