INDUSTRIAL DESIGN 2
Everything that surrounds us has been designed,
even what we consider to be ‘natural’ is heavily shaped by human influences. The consequences of industrial production have become clearer and as designers sitting at the heart of these systems, how do we design responsibly in an age of radical technological change, unpredictability, conflicting opinions and multiple methods, within a world at the limits of its resources?
This blog documents processes, workshops and events capturing how design ideas evolve over time, using iterative processes and multiple perspectives:
SUMMER 2012 BRIEF –
Design a device/machine which enables an amateur to do something that an amateur has never been able to do before.
SURVIVAL OF THE FITTEST –
a game about burnout - escape the office, fight with the printer, the stapler and evil post-it notes.
word recognition counts the number of negative phrases revealing exposure to negative people and negative environments
...an apple vending machine is set up in the entrance space to test how honest the people using it really are.
can somethings as simple as measuring bending our leg tell us about the kind of day we have had?
WINTER 2011 BRIEF –
Design a machine/process to measure or count something that has never been measured or counted before
How do we educate the contemporary Industrial Designer in an age of radical technological change, in a world at the limits of its resources?